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play audio in external process

Nov 10, 2015 at 9:57 PM

I'm facing some audio freeze because of Garbage Collection.

I'm thinking of create another process that will be in charge to play the audio.
The idea is to use Event to manage basic function such as Play, Pause, Stop, and, in order to know the audio position or some data about the audio file to play a non persistant Memory Shared File.

Doe's someone have tried this ? Do you think this can be achieved ?

My application is time sensitive and I really need to know the current position of the audio file with precision (100 ms of delay would be acceptable). How many time it should take to write and read this data in Memory Shared File ?

Thank you
Nov 11, 2015 at 7:29 PM

No more audio freeze because of the Garbage Collector and I retrieve current position approximatively every 50ms...
If you are facing this problem, external process is your solution...
Marked as answer by Benjamin_DAGUE on 11/11/2015 at 11:29 AM