i am using the MixingSampleProvider for multiple Inputs.
BufferedWaveProvider dummy = new BufferedWaveProvider(new WaveFormat(48000, 16, 1));
MixingSampleProvider ss = new MixingSamplePro...
Id #16484 | Release:
| Updated: Sep 11 at 12:35 PM by Wissam84 | Created: Sep 10 at 10:44 AM by Wissam84
implement in pause method if not is playing when pause needed to call play method and sleep thread for some milliseconds before pause in directsound
Id #16483 | Release:
| Updated: Sep 10 at 9:20 AM by fabcal | Created: Sep 10 at 9:10 AM by fabcal
I believe in 1.7.3 on nuget, ReadNextFrame results in Position and CurrentTime increasing.
After the below commit, this looks like it's no longer the case. Is that a bug?
Id #16482 | Release:
| Updated: Sep 2 at 7:39 PM by orengold | Created: Sep 2 at 12:56 AM by KennethIto
hi i am new in naudio
and don't know more about the code.
I implement some functionality to my project
but actual result i am not getting
I need running audio wave in gui.
but unable to find...
Id #16481 | Release:
| Updated: Aug 19 at 11:52 AM by zafar0588 | Created: Aug 19 at 11:52 AM by zafar0588
Hi! I have a combobox with input devices, and i want to monitor the selected device. I do not understand is how I can stop "BeginMonitoring" to stop monitoring the current device, to monitor the ne...
Id #16480 | Release:
| Updated: Jul 31 at 8:08 PM by avechuche | Created: Jul 31 at 8:08 PM by avechuche
I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all.
Bitrates of 16 or 24 work equally well with any sample rate. ...
Id #16479 | Release:
| Updated: Jul 8 at 4:40 PM by LettersAndNumberz | Created: Jul 8 at 12:01 AM by LettersAndNumberz
I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark.
Id #16478 | Release:
| Updated: Jul 9 at 4:18 PM by markheath | Created: Jun 27 at 7:12 PM by Freefall
There is an audible glitch when clicking on certain GUI elements such as the window title bar. The audio will momentarily pause. This issue can be easily reproduced with the Signal Generator demo....
Id #16477 | Release:
| Updated: May 1 at 9:41 PM by ARob109 | Created: May 1 at 9:41 PM by ARob109
NAudio.SoundFont.InfoChunk throws an unnecesary exception if some of the information chunks are missing even though they're optional, makes it harder to load some of the SF2 files.
Id #16476 | Release:
| Updated: Apr 29 at 7:48 PM by Gargaj | Created: Apr 29 at 7:48 PM by Gargaj
I'm currently making a music game in Unity which requires me to load arbitrary music files at runtime. I've used NAudio successfully to support mp3s; however, m4a files (and anything else that uses...
Id #16475 | Release:
| Updated: Apr 26 at 4:54 AM by Nagnazul | Created: Apr 26 at 4:54 AM by Nagnazul