Unsupported Wave Format issues

I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all. Some details: Bitrates of 16 or 24 work equally well with any sample rate. ...

Id #16479 | Release: None | Updated: Jul 8 at 4:40 PM by LettersAndNumberz | Created: Jul 8 at 12:01 AM by LettersAndNumberz

StereoWaveformPainter winforms control

Hi, I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark. Kind regards Freefall

Id #16478 | Release: None | Updated: Jul 9 at 4:18 PM by markheath | Created: Jun 27 at 7:12 PM by Freefall

Audible Glitch when Clicking on Certain GUI Elements

There is an audible glitch when clicking on certain GUI elements such as the window title bar. The audio will momentarily pause. This issue can be easily reproduced with the Signal Generator demo....

Id #16477 | Release: None | Updated: May 1 at 9:41 PM by ARob109 | Created: May 1 at 9:41 PM by ARob109

NAudio.SoundFont.InfoChunk exception

NAudio.SoundFont.InfoChunk throws an unnecesary exception if some of the information chunks are missing even though they're optional, makes it harder to load some of the SF2 files.

Id #16476 | Release: None | Updated: Apr 29 at 7:48 PM by Gargaj | Created: Apr 29 at 7:48 PM by Gargaj

Unable to open m4a/aac/wma files in Unity

I'm currently making a music game in Unity which requires me to load arbitrary music files at runtime. I've used NAudio successfully to support mp3s; however, m4a files (and anything else that uses...

Id #16475 | Release: None | Updated: Apr 26 at 4:54 AM by Nagnazul | Created: Apr 26 at 4:54 AM by Nagnazul

Midi In Octaves in NoteEvents

Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...

Id #16474 | Release: None | Updated: Apr 24 at 2:40 PM by awaldfogel | Created: Apr 23 at 9:42 PM by awaldfogel

performance degradation at WaveFileWriter.Write ()

naudio 1.7.3, WaveFileWriter class, method override void Write(byte[] data, int offset, int count) if (outStream.Length + count > UInt32.MaxValue) throw new ArgumentException("WAV fil...

Id #16473 | Release: None | Updated: Mar 25 at 10:48 AM by ManInTheStars | Created: Mar 25 at 10:46 AM by ManInTheStars

MemoryAllocationError calling waveInOpen

Hello, I use NAudio for professional project to communicate with radios. Randomly, the DLL crashes at start of the Micro capture. Someone would have an idea? Thank you in advance. Here is my ...

Id #16472 | Release: None | Updated: Mar 17 at 5:05 PM by markheath | Created: Mar 9 at 10:51 PM by akhenaton

[Window Store Apps] Construct MediaFoundationReader from StorageFile

In WinRT, files are better identified by a StorageFile object rather than a path string. This is due to the reasons that 1. non-conventional file systems (such as cloud drives) are supported and 2....

Id #16471 | Release: None | Updated: Mar 7 at 12:55 PM by kachris | Created: Mar 7 at 12:55 PM by kachris

Expose IAudioStreamVolume from WasapiOut

WasapiOut only exposes the audio endpoint volume via the Volume property, and not the volume for the channels in the current IAudioClient instance. The interface is simple enough, so I'm happy to...

Id #16470 | Release: None | Updated: Feb 20 at 6:42 AM by markheath | Created: Feb 19 at 10:22 PM by tuttb