When I use a WaveOut device, I get a nice property called Channels, which tell me the number of output channels. Presumably, I don't need such one for AsioOut, as they all are mono (right?). But Di...
Id #16486 | Release:
| Updated: Nov 12 at 5:42 AM by MikNik | Created: Nov 12 at 5:42 AM by MikNik
I think I found a small bug in NAudio.Midi.PitchWheelChangeEvent:
The Pitch property accepts values up to (and including) 16384.
If, however, I create the event with that maximum value, the bit...
Id #16485 | Release:
| Updated: Oct 16 at 9:36 AM by w2u6in | Created: Oct 16 at 9:36 AM by w2u6in
implement in pause method if not is playing when pause needed to call play method and sleep thread for some milliseconds before pause in directsound
Id #16483 | Release:
| Updated: Sep 10 at 10:20 AM by fabcal | Created: Sep 10 at 10:10 AM by fabcal
I believe in 1.7.3 on nuget, ReadNextFrame results in Position and CurrentTime increasing.
After the below commit, this looks like it's no longer the case. Is that a bug?
Id #16482 | Release:
| Updated: Oct 19 at 4:38 PM by markheath | Created: Sep 2 at 1:56 AM by KennethIto
I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all.
Bitrates of 16 or 24 work equally well with any sample rate. ...
Id #16479 | Release:
| Updated: Jul 8 at 5:40 PM by LettersAndNumberz | Created: Jul 8 at 1:01 AM by LettersAndNumberz
I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark.
Id #16478 | Release:
| Updated: Jul 9 at 5:18 PM by markheath | Created: Jun 27 at 8:12 PM by Freefall
There is an audible glitch when clicking on certain GUI elements such as the window title bar. The audio will momentarily pause. This issue can be easily reproduced with the Signal Generator demo....
Id #16477 | Release:
| Updated: May 1 at 10:41 PM by ARob109 | Created: May 1 at 10:41 PM by ARob109
NAudio.SoundFont.InfoChunk throws an unnecesary exception if some of the information chunks are missing even though they're optional, makes it harder to load some of the SF2 files.
Id #16476 | Release:
| Updated: Apr 29 at 8:48 PM by Gargaj | Created: Apr 29 at 8:48 PM by Gargaj
I'm currently making a music game in Unity which requires me to load arbitrary music files at runtime. I've used NAudio successfully to support mp3s; however, m4a files (and anything else that uses...
Id #16475 | Release:
| Updated: Apr 26 at 5:54 AM by Nagnazul | Created: Apr 26 at 5:54 AM by Nagnazul
Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...
Id #16474 | Release:
| Updated: Apr 24 at 3:40 PM by awaldfogel | Created: Apr 23 at 10:42 PM by awaldfogel