I believe in 1.7.3 on nuget, ReadNextFrame results in Position and CurrentTime increasing.
After the below commit, this looks like it's no longer the case. Is that a bug?
Id #16482 | Release:
| Updated: Wed at 7:39 PM by orengold | Created: Wed at 12:56 AM by KennethIto
hi i am new in naudio
and don't know more about the code.
I implement some functionality to my project
but actual result i am not getting
I need running audio wave in gui.
but unable to find...
Id #16481 | Release:
| Updated: Aug 19 at 11:52 AM by zafar0588 | Created: Aug 19 at 11:52 AM by zafar0588
Hi! I have a combobox with input devices, and i want to monitor the selected device. I do not understand is how I can stop "BeginMonitoring" to stop monitoring the current device, to monitor the ne...
Id #16480 | Release:
| Updated: Jul 31 at 8:08 PM by avechuche | Created: Jul 31 at 8:08 PM by avechuche
I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all.
Bitrates of 16 or 24 work equally well with any sample rate. ...
Id #16479 | Release:
| Updated: Jul 8 at 4:40 PM by LettersAndNumberz | Created: Jul 8 at 12:01 AM by LettersAndNumberz
I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark.
Id #16478 | Release:
| Updated: Jul 9 at 4:18 PM by markheath | Created: Jun 27 at 7:12 PM by Freefall
There is an audible glitch when clicking on certain GUI elements such as the window title bar. The audio will momentarily pause. This issue can be easily reproduced with the Signal Generator demo....
Id #16477 | Release:
| Updated: May 1 at 9:41 PM by ARob109 | Created: May 1 at 9:41 PM by ARob109
NAudio.SoundFont.InfoChunk throws an unnecesary exception if some of the information chunks are missing even though they're optional, makes it harder to load some of the SF2 files.
Id #16476 | Release:
| Updated: Apr 29 at 7:48 PM by Gargaj | Created: Apr 29 at 7:48 PM by Gargaj
I'm currently making a music game in Unity which requires me to load arbitrary music files at runtime. I've used NAudio successfully to support mp3s; however, m4a files (and anything else that uses...
Id #16475 | Release:
| Updated: Apr 26 at 4:54 AM by Nagnazul | Created: Apr 26 at 4:54 AM by Nagnazul
Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...
Id #16474 | Release:
| Updated: Apr 24 at 2:40 PM by awaldfogel | Created: Apr 23 at 9:42 PM by awaldfogel
naudio 1.7.3, WaveFileWriter class,
method override void Write(byte data, int offset, int count)
if (outStream.Length + count > UInt32.MaxValue)
throw new ArgumentException("WAV fil...
Id #16473 | Release:
| Updated: Mar 25 at 10:48 AM by ManInTheStars | Created: Mar 25 at 10:46 AM by ManInTheStars