I have some 6-channel .WAV files and used oggenc to convert it to ogg. After this conversion, the 6th channel was corrupted and not audible. I have tried SOX, FFMPEG, all got the same results.
Id #16512 | Release:
| Updated: Feb 14 at 8:07 AM by markheath | Created: Feb 13 at 9:09 PM by tdavison
It seems to bee
NAudio.Wave.WaveInCapabilities.MaxProductNameLength = 32;
is not long enough in some situations.
If you want to display this to the user then it looks a bit strange.
Id #16511 | Release:
| Updated: Feb 10 at 5:04 AM by SebastianDotNet | Created: Feb 9 at 10:22 PM by SebastianDotNet
I'm trying to process an mp3 stream (from the microphone) in memory, without disk I/O, in a Windows Store app. I installed the NuGet package NAudio v1.8.0 but the Mp3FileReader class is not in the ...
Id #16510 | Release:
| Updated: Feb 3 at 2:21 PM by markheath | Created: Jan 30 at 4:14 AM by Yowza
I would really be happy, if NAudio was a signed DLL. It is used by many, and a signed DLL cannot use an unsigned one, so you're forcing people to not sign their DLLs, or to download the source code...
Id #16509 | Release:
| Updated: Jan 24 at 10:08 AM by MikNik | Created: Jan 24 at 10:08 AM by MikNik
To use IWavePlayer in a unit test library, it is desirable for it to be marked with [CLSCompliant(true)].
Id #16508 | Release:
| Updated: Jan 28 at 4:09 PM by markheath | Created: Jan 24 at 10:06 AM by MikNik
I think it is impossible right now to read the samples of CD-Audio disc.
I suggest to add the support for the AudioFileReader.
Id #16507 | Release:
| Updated: Jan 28 at 4:11 PM by markheath | Created: Jan 20 at 9:26 AM by mack23
If an audiobook (m4b) file is longer than 24 hours in length and the AudioFileReader.Position is set anywhere past the 24 hour mark, AudioFileReader.Play will produce the error: "Not a legal Ole...
Id #16506 | Release:
| Updated: Jan 11 at 7:55 AM by jinkwelby | Created: Jan 11 at 7:55 AM by jinkwelby
I recently purchased a Logitech Gaming headset that works fine in all applications and games, except a game that is using the NAudio functions. At any point in the game where sound appears to be pr...
Id #16505 | Release:
| Updated: Dec 28, 2016 at 9:25 AM by markheath | Created: Dec 25, 2016 at 11:57 PM by digitaldizza
I wrote an app with Naudio (I use WaveIn and waveout). Sometimes, for some reason, Audiodg.exe crashes. Is there a relationship? Someone would have a solution?
Id #16504 | Release:
| Updated: Nov 16, 2016 at 11:14 PM by markheath | Created: Nov 11, 2016 at 8:09 AM by akhenaton
I have a URL to MP4 audio file that I need to send to Speech-To-Text API. The API accepts only WAV stream. I am using NAudio 1.7.3 and the following code to download the file and to get the appropr...
Id #16503 | Release:
| Updated: Sep 20, 2016 at 1:30 PM by markheath | Created: Sep 20, 2016 at 11:40 AM by audioback