Mp3FileReader ReadNextFrame supposed to increment position?

I believe in 1.7.3 on nuget, ReadNextFrame results in Position and CurrentTime increasing. After the below commit, this looks like it's no longer the case. Is that a bug? https://github.com/na...

Id #16482 | Release: None | Updated: Wed at 7:39 PM by orengold | Created: Wed at 12:56 AM by KennethIto

Not getting running audio wave in gui.

hi i am new in naudio and don't know more about the code. I implement some functionality to my project but actual result i am not getting I need running audio wave in gui. but unable to find...

Id #16481 | Release: None | Updated: Aug 19 at 11:52 AM by zafar0588 | Created: Aug 19 at 11:52 AM by zafar0588

Stop monitoring?

Hi! I have a combobox with input devices, and i want to monitor the selected device. I do not understand is how I can stop "BeginMonitoring" to stop monitoring the current device, to monitor the ne...

Id #16480 | Release: None | Updated: Jul 31 at 8:08 PM by avechuche | Created: Jul 31 at 8:08 PM by avechuche

Unsupported Wave Format issues

I'm trying to mix IEEE signals with an app in exclusive mode, but on some devices it doesn't seem to play sound at all. Some details: Bitrates of 16 or 24 work equally well with any sample rate. ...

Id #16479 | Release: None | Updated: Jul 8 at 4:40 PM by LettersAndNumberz | Created: Jul 8 at 12:01 AM by LettersAndNumberz

StereoWaveformPainter winforms control

Hi, I made a new winform waveformpainter control, see file attached. Perhaps you want to include it Mark. Kind regards Freefall

Id #16478 | Release: None | Updated: Jul 9 at 4:18 PM by markheath | Created: Jun 27 at 7:12 PM by Freefall

Audible Glitch when Clicking on Certain GUI Elements

There is an audible glitch when clicking on certain GUI elements such as the window title bar. The audio will momentarily pause. This issue can be easily reproduced with the Signal Generator demo....

Id #16477 | Release: None | Updated: May 1 at 9:41 PM by ARob109 | Created: May 1 at 9:41 PM by ARob109

NAudio.SoundFont.InfoChunk exception

NAudio.SoundFont.InfoChunk throws an unnecesary exception if some of the information chunks are missing even though they're optional, makes it harder to load some of the SF2 files.

Id #16476 | Release: None | Updated: Apr 29 at 7:48 PM by Gargaj | Created: Apr 29 at 7:48 PM by Gargaj

Unable to open m4a/aac/wma files in Unity

I'm currently making a music game in Unity which requires me to load arbitrary music files at runtime. I've used NAudio successfully to support mp3s; however, m4a files (and anything else that uses...

Id #16475 | Release: None | Updated: Apr 26 at 4:54 AM by Nagnazul | Created: Apr 26 at 4:54 AM by Nagnazul

Midi In Octaves in NoteEvents

Any simple way to resolve the octave number returned by NoteName with what my Midi Controller says it's doing? My controller documentation says it's generating an E0 event, but NoteName returns an...

Id #16474 | Release: None | Updated: Apr 24 at 2:40 PM by awaldfogel | Created: Apr 23 at 9:42 PM by awaldfogel

performance degradation at WaveFileWriter.Write ()

naudio 1.7.3, WaveFileWriter class, method override void Write(byte[] data, int offset, int count) if (outStream.Length + count > UInt32.MaxValue) throw new ArgumentException("WAV fil...

Id #16473 | Release: None | Updated: Mar 25 at 10:48 AM by ManInTheStars | Created: Mar 25 at 10:46 AM by ManInTheStars