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Play PCM generated stream

Mar 12, 2014 at 6:09 PM

I'm trying to write a kind of emulator and I must create a PCM stream and generate the sound it produced 50 times per second.

What is the correct way to do this in NAudio? (I was using DynamicSoundEffectInstance in XNA but now it's not an option)

Thanks a lot,
Mar 17, 2014 at 3:48 PM
I'm not sure exactly what you are asking. Are you trying to repeat a short sound 50 times a second?