Is there a simple way of adding loop utility to wavechannel32 object?
I must use wavechannel32 because I am using pan and volume utilities of wc32.
I have implemented a LoopStream class from waveStream successfully, but I have to use pan and volume properties of wc32.
Which one should I choose in your opinion?
Adding loop (when it lasts, it return to position=0) property to wc32 or adding pan and volume properties to my LoopStream?
Or is there any other way.
NOTE: I do not want to track the position by timer!