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mmdevice

Dec 17, 2011 at 12:26 AM

 Core Audio is not supported in  microsoft xp OS  on   this  code 

 

MMDeviceEnumerator DevEnum = new MMDeviceEnumerator();

 

 device = DevEnum.GetDefaultAudioEndpoint(DataFlow.Render, Role.Multimedia);

 

 tbMaster.Value = (int)(device.AudioEndpointVolume.MasterVolumeLevelScalar * 100);

 

device.AudioEndpointVolume.OnVolumeNotification += new AudioEndpointVolumeNotificationDelegate(AudioEndpointVolume_OnVolumeNotification);

Coordinator
Dec 17, 2011 at 10:39 AM

yes, WASAPI is only available for Windows Vista and above

Dec 19, 2011 at 12:30 AM

hi mark im heving a litle problems with sound it self im not 100 procent sure in this im transfering sound over tcp i did try to use evry 50 miliseconds buth didint wok i did ajust on 1000 end that did work good with pople so far sou good buth im sure that for reason you did 50 miliseconds
waveIn.BufferMilliseconds = 1000 end im using NSpeex on ultra wideband any sugest ?
thank you alote

Sinisa


oh by the way im based in newcasle end very nice librery




From: [email removed]
To: [email removed]
Date: Sat, 17 Dec 2011 03:39:34 -0800
Subject: Re: mmdevice [naudio:283276]


From: markheath
yes, WASAPI is only available for Windows Vista and above
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Coordinator
Dec 27, 2011 at 2:46 PM

the reason to use shorter buffers is simply for low latency. if latency doesn't matter for you, then it will be more stable with bigger buffers